World World divided into smaller, similar sized natural territories. Territories assigned a 'danger level'. Low danger territories surround the lake. Medium danger territories exist in the foothills and some valley regions away from the lake. High danger territories occupy mountain zones. Extreme danger territories lie on the outskirts of the world along the green mist. Starting locations revised to exclude inactive tribes. Creatures Creatures migrate to territories ...
Updated 08-07-2013 at 06:19 AM by XsyonMaster
Creatures Reduced aggression for small creatures. Hamsters, Rabbits, Chickens and Squirrels should never attack if not attacked first. Rats, Marmots and Pine Martins have a small chance of aggressive attacks. Revenant loading optimized. Revenants should properly vary in height and weight. Revenants in groups should move less in unison (animations) when chasing you. Abandonment Bins in abandoned buildings can be taken. Bins taken from ...
Updated 08-07-2013 at 06:20 AM by XsyonMaster
Creatures Creature chasing revised, based on a chase timer and range from creature's home territory. Revenant aggression range reduced. Creature database saving greatly improved. This is not a visible change but a necessary server optimization. Interface Status bars for all nearby creatures display when in combat mode. Status bars for selected and highlighted creatures display when in normal mode.
Undead Invade Xsyon! Revenants spawn at totems at or beyond the Deserted stage. Revenants haunt totems and may move on to haunt other isolated areas. Revenants can loot weapons and armor from players they kill. Revenants may have armor with bonuses. Bonuses increase as they gain power. Totems will go through the following stages if no tribe members are active subscribers: Neglected: This is a final warning stage and lets other players know ...
Updated 08-07-2013 at 06:21 AM by XsyonMaster
Preparation Totems set for the start of the abandoment. Abandoment stages ready. Assets for revenants patched out. Creatures Creature AI and movement revisions (in progress). Creature breeding rate increased. Creature mutation rate increased. Ramps and platforms block creature path finding (Creatures will not walk up ramps).