Originally Posted by
Kinslayer
Lpook: I think thats old information about the homesteads. That was the plan before single player tribes were put in. I could be wrong, Homesteads could still be on the to do list, only Jooky could verify this.
Single player tribes should stay, but the area designated should be very small. As I typed in the other thread... "Im still of the thought that totems should not reserve any of the unused land. By that I mean, your tribe land is as big as the number of members you have allows, and nothing more to it. If there are two tribes close to each other, and they can no longer expand because of each other, then diplomacy, or failing that, war should be the way its done. Doing it this way will add another meaning to PvP, and lets face it, the more reasons we have for PvP, the better PvP will be." By doing it this way, the single player tribe would have such a small allocation of land, it would have no impact on larger tribes/towns. I would like to see the "safe zones" turned off to support this too, but then, Ive never been a fan of the "safe tribal area" idea.
I also have never been a fan of the "no building outside tribe areas". I would like to see the entire world buildable. People who decide to build in unsafe areas, do so at their own risk, which yes, is a risk, but I know many people that would like to this, and most likely wont play the game if not able to. Simply, knocking down a house should require a lot of work, if you are trying to knock it down with hostility, perhaps 5-10 times the amount of time/work that went into building it should be required. For those players that quit, the house will decay over time, and fall down with no maintenance, to tidy up the landscape. Basically though, people find it appealing to rough it on their own in the bush, in a little shack, hidden among the trees. Any single player thats not into tribes, but very into hunting, would kill for a game that would allow this. I say, make it the players choice, and allow it via mechanics.