Originally Posted by
Jadzia
This was your reply to my problems about walls-gates. So what did you mean by this ?
When contested areas come into the game (which is planned right?) dont build in the contested areas.
Thats not my plan. Its the devs'. And if I have safe zone, why would I need defenses ? Why would I care if they know who is online or not ? Plus if I care, I can still build walls. Personally I wouldn't, but people build walls even know when it has no use at all. The more option the better.
Because people can see how active a clan is, camping when you DO leave your safe area, also for other types of attacked or other things.
And no, my point is not that I don't trust people. Though I wouldn't let any stranger inside my homestead if I didn't have a protection there. This is how it would work...when tribes are offline, or only a few people are there, they won't let anyone in due to the risk of being killed and perhaps stealing (if implemented). Gates will be locked all the time for sure.
I dont thin gates would be locked al the time for sure, look at gates in wurm online. It has the same issues you are talking about. They will be locked when people want them locked, and unlocked when they dont. Gates are great for the system that is going to be in place (currently planned) and for the system Im talking about.
LOL. So you agree that magical barrier is the best/easiest and still you are arguing ? Why ? Just for the sake of arguing ?
Super guards is just as good as magic barrier. Anything is good that protects the players with an ingame mechanic, thus doesn't force players to lock themselves inside a castle when they want safety.