This right here is why it happens. You believe that because a few or a lot of people are "squeaking" that means they are the most needed, or means that its the most common thought.
When sometimes (not always) its not the case at all. Its like, do happy players post on the forums? Most happy players I know in other games never post on the forums because they are happy with playing the game. Thus it seems like most people playing games are unhappy with the game. When really, its just that forum people are unhappy mostly, and even then its not saying that fully.
The common "The squeaky wheel gets the grease" only means that if the devs hear it, or see a post about it, they are likely to fix it. If no one says anything about it, or its not commented on, then its likely not to be seen as a big problem.
Xsyon also has stated he wanted to mold the game in accordance with the types of players he attracted. This may turn out to be a problem when he attracts players that come in after a year-long beta. Don't like anything they see about the game (your own words Dub), complain profusely, and leave before development switches to deal with the NEW type of player suddenly attracted to a game they wanted but wasn't there.
Book which is why we are posting.
If we allow carebears to just keep posting and crying on the forums without any rubtal from PVPers, then it will turn into a carebear game. We have already seen it. Back when Xsyon first came out, it was well known that PVP was FFA, Safe zones would be removed after Prelude. Then the carebears were unhappy with it, so they cried. While the PVPers are happy, they didnt bother posting. Over time it was changed because it was seen that the carebears are the playerbase.
But low and behold lookie, the PVPers all left, because of lack of PVP stuff, and change in the rules and other factors. While you have left is a few carebears that are unhappy with the bad systems they put into place.
Not really, how do you fix the problem with someone if they wont move? You could buy them out. But what if they dont want it?The notion that with safe zones a pvp player has no choice but to move... hypocrites much? That's exactly what is told to someone who doesn't feel like pvping 24/7 by those who do want to do nothing but running around killing other people, dominating other people to compensate for whatever, and destroying what other people have worked on.
You could ask them to move? But what if they dont want to?
Unlike a PVP way, is you could (assuming you dont want to fight yourself) is pay them to move, but they might not want to. Or you could pay someone else to move them for you. Now it has no choice in the "they dont want to" anymore.
Ive come up with systems that prevent peoples towns from being destroyed 24/7. You know why? I dont want it either. Yet you think Im this huge PVPer. I want prevents from just what you are saying. I dont want to fight 24/7. Heck most PVPers dont want to fight 24/7.
Most PVPers want to fight when they want to fight, and sometimes randomly, and sometimes planned.
Which crafters? Because the game is dead to me.As far as pvpers not going away... most already did. Unlike the crafters that stuck it out for over a year, they lasted what? 3 weeks of not getting exactly what they wanted, or what they wanted to hear, before they stomped their little feet, started insulting everyone and left??
There are PVPers still here, but of course most are going to leave when there is these crappy safe totem system, and lack of working combat. If crafting was as broken as combat, ALL the crafters would leave. Even the 50 still playing now.